The player can collect coins, stun enemies by jumping on them and double jump in the air. Win the level by collecting the special item, but take time to explore as each level contains 5 well hidden bonus coins.

WASD/arrows and space for jump or XBox 360 controller (but use enter to select menu buttons), escape to pause.


"Beatdown City" - Darren Curtis

"Electric City" - Vodovoz

"Synth Beat" - Rick Dickert

This Game was made during a Game Development class by Brian Winn

(artwork and level design original)